Custom MULs - Z-axis issue maybe?

Discussion in 'Map Work Discussion' started by jonwright214, Oct 26, 2015.

  1. jonwright214

    jonwright214 Renowned Member Gold Star Member

    Hey guys,

    I've been making my own custom map lately, and I've run into an issue that I've tried to figure out myself by using various versions of Dragon, mix and matching palettes etc, but haven't been able to figure out why this is happening. I'm hoping this is something someone else has run into, it's probably something simple.

    First I figured I should start by telling you all the software versions I'm using:

    RunUO - UO Origins Distro version 2.1 build 4666.305
    Client - UO Renaissance's Distro for their shard version 5.0.8.3 (Patch 204)
    Dragon - Dragon 1.0362 with Imod13
    Palette - dragon-mod9.act
    Colortable - IMod13_Colortable.bmp

    The specific issue I've run into is I'm getting used to the software and testing Z heights with Forest tiles. It seems to be happening more often on Forest tiles, but I have seen it happen less often with grass tiles. I currently haven't tested any other tiles yet.

    0 height seems to have no issues.
    2 height seems to have no issues.
    Starting with 4 and up to 12 (havent tested higher than that yet) it seems like transitions from 4 to 0, or 6 to 0, or 8 to 0 etc my character gets like 'stuck' at a higher Z value than what is graphically represented on the map, and says 'ouch!'. I never really get stuck to the point where I cant move, but it's certainly unplayable.

    I'm guessing it has something to do with the version of my client or something.

    I'd like to quickly explain why I'm using the UO-Origins Distro and the UO Renaissance Distro.

    I'm making a custom server that has an old school pre-ML feel, no context menus etc etc, and those two distros provided that 'feel' without much editing on my part.

    If someone has any suggestions to either fix my issue using the current versions Im using, I'd greatly appreciate it.

    Otherwise, perhaps there are suggestions on getting my server to get the era Im wanting using all the current JustUO distros and modern client, because honestly thats what I'd like to do, just don't want to spend many hours getting my server scripts to emulate the old school feel I'm after.

    Thanks for your time,
    Jon
     

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