Dragon Map Maker Map Making

The original Dragon with Mod 9

  1. Promethor

    Promethor Renowned Member

    Hi, i was just wondering if there where any ressources out there to learn about map making, tips and tricks, how exactly to use photoshop efficiently to build a map, the steps to take when making a map to make sure there are as little bugs as possible and make it look natural. Also a tutorial to explain the basics of using dragon. I'm actually using the lastest stable version of Sphere for the server. I'm planning to play with 5-10 friends that played this game with me 15 years ago. Who know, maybe if i can get this server up and running and in a few months if the gameplay is as i like it might become a real thing. But yeah, tutorials written or in videos would be greatly appreciated.

    ps; (I'm not a newbie at PS, been using it for a few years for university but i'm not pro)
     
    Last edited: Dec 16, 2014
  2. Dian

    Dian Administrator

    Hi Promethor
    There are some over on Ryandor.com yes. I have been behind in my work here, to migrate them to this site and update them. But they will be here soon, posted.
    In the mean tome though..

    http://www.ryandor.com/forum/viewtopic.php?f=9&t=151

    Between this link above (Sorry images are not there, I need to retrieve them on the ryandor server still) and the pdf below, you should get a general idea. Keep in mind some of this is dated 10 years, but most is still very valid for just starting out with Dragon map making tool.

    I will try to get some more current material posted here asap.
     

    Attached Files:

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  3. Promethor

    Promethor Renowned Member

    Its really appreciated, thank you for taking the time ! Time to read :)
     
  4. Copperfield

    Copperfield PlayUO Prospect

    Using Dragon+iMod13 i cant find the snow terrain without trees.....anyone have an better color reference?
     
  5. Dian

    Dian Administrator

    I have not used it, Im sure Carl Hamilton will know for certain, but there may not be one. You may need to create another group of the snow terrain, so you can compile your map without the tree statics being placed.

    Is there more than one group for snow on that pallet? I would need to dig out mine and go through it.
     
  6. Copperfield

    Copperfield PlayUO Prospect

    Yeah...have 3 snow groups: snow meadow , snow forest and snow alpine ..... =/
     
  7. Dian

    Dian Administrator

    just at quick glance, the standard Snow group does not appear to have any trees or items associated with it.
     
  8. Copperfield

    Copperfield PlayUO Prospect

    Do you have an color reference?
     
  9. Dian

    Dian Administrator

    Oh I am wrong..

    Open the file Scripts/Items.txt
    There is where the land tiles are given the items to generate.

    Code:
    // ---------------------------------------------------------------------------
    // Syntax :
    //  [SourceGroup] [ChanceToPlace] [Left] [Top] [Right] [Bottom] [Filename]
    //
    //
    // ---------------------------------------------------------------------------
    
    00 0020 0000 0000 6143 4095 grass.txt
    01 0075 0000 0000 6143 4095 forest.txt
    05 0018 0000 0000 6143 4095 desert.txt
    08 0170 0000 0000 6143 4095 jungle.txt
    18 0028 0000 0000 6143 4095 swamp.txt
    19 0170 0000 0000 6143 4095 prairie.txt
    07 0010 0000 0000 6143 4095 alpine.txt
    09 0020 1636 3443 1936 3693 graveyard.txt
    03 1000 0000 0000 6143 4095 cavenew.txt
    03 0020 0000 0000 6143 4095 cavenewdeco.txt
    10 0020 0000 0000 6143 4095 lavarand.txt
    0b 0020 0000 0000 6143 4095 wasteland.txt
    16 0005 0000 0000 6143 4095 snowmeadow.txt
    17 0075 0000 0000 6143 4095 snowforest.txt
    1a 0050 0000 0000 6143 4095 savannah.txt
    0c 0075 0000 0000 6143 4095 bayou.txt
    1e 0095 0000 0000 6143 4095 desertforest.txt
    12 0075 0000 0000 6143 4095 clearcut.txt
    
     
  10. Copperfield

    Copperfield PlayUO Prospect

    You´re right. To do that i just need to not select the snow forest o meadow when generate the statics..
     
  11. Dian

    Dian Administrator

    The first entry is the color pallet group. So group number 07 in there is the first set of Snow.
    The entry 16 is SnowMeadow
    The entry 17 is Snow Forest..

    You can simply comment out one of those entries so one of those snow gorup colors do not generate any items. It will just generate the snow land tiles only.

    Or you can go further, and create your own item script for that snow group you want to change..
     
  12. Dian

    Dian Administrator

    That should work too, yea.
     
  13. Dian

    Dian Administrator

    Reference that with the maptrans.txt to compare what group is what compared to the items.txt
     
  14. Dian

    Dian Administrator

    The top of MapTrans.txt is the layout of the actual color pallet, hex index.

    Code:
    // 16 X 16 color fields for photoshop color palette in example
    //
    //00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0f
    //10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f
    //20 21 22 23 24 25 26 27 28 29 2a 2b 2c 2d 2e 2f
    //30 31 32 33 34 35 36 37 38 39 3a 3b 3c 3d 3e 3f
    //40 41 42 43 44 45 46 47 48 49 4a 4b 4c 4d 4e 4f
    //50 51 52 53 54 55 56 57 58 59 5a 5b 5c 5d 5e 5f
    //60 61 62 63 64 65 66 67 68 69 6a 6b 6c 6d 6e 6f
    //70 71 72 73 74 75 76 77 78 79 7a 7b 7c 7d 7e 7f
    //80 81 82 83 84 85 86 87 88 89 8a 8b 8c 8d 8e 8f
    //90 91 92 93 94 95 96 97 98 99 9a 9b 9c 9d 9e 9f
    //a0 a1 a2 a3 a4 a5 a6 a7 a8 a9 aa ab ac ad ae af
    //b0 b1 b2 b3 b4 b5 b6 b7 b8 b9 ba bb bc bd be bf
    //c0 c1 c2 c3 c4 c5 c6 c7 c8 c9 ca cb cc cd ce cf
    //d0 d1 d2 d3 d4 d5 d6 d7 d8 d9 da db dc dd de df
    //e0 e1 e2 e3 e4 e5 e6 e7 e8 e9 ea eb ec ed ee ef
    //f0 f1 f2 f3 f4 f5 f6 f7 f8 f9 fa fb fc fd fe ff
     
  15. Carl Hamilton

    Carl Hamilton Super Contributor

    Hey, jumping in a bit late but better than never right. ;)

    "glacier" is what your looking for, it allows you to make tundra or glacier areas that are just snow with no vegetation at all.

    // ****************************
    // 11 = glacier
    // ****************************
    d5 11
    d6 11
    d7 11
    d8 11
    d9 11

    // (11) Glacier
    d5 020 011a 011b 011c 011d
    d6 022 011a 011b 011c 011d
    d7 025 011a 011b 011c 011d
    d8 030 011a 011b 011c 011d
    d9 040 011a 011b 011c 011d

    You won't find a glacier.txt file because at the terrain level its exactly the same as snowmeadow.txt - the difference happens where color 11 doesn't get any item statics added to it so you just end up with the snow terrain and no item statics added to it.


    Regards,
    Carl
    www.darksahrd.net
     
    Last edited: Dec 21, 2014
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  16. Carl Hamilton

    Carl Hamilton Super Contributor

    This is the Updated Dragon 1.0362 with my Imod9+ add-on included.

    I figured I would offer it here for free to anyone looking to edit one of my existing IMod9+ maps that may be floating around out there. If you are looking to make your own map I recommend using my IMod13 add-on which I release free earlier in this forum. Enjoy!

    Regards,
    Carl
    www.darkshard.net
     

    Attached Files:

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  17. Hackiem

    Hackiem Distinguished Member

  18. Dian

    Dian Administrator

    That first post is the original Mod9, it is the upper right hand corner Download Now button

    Thanks though :)
     
  19. Carl Hamilton

    Carl Hamilton Super Contributor

    Actually Dian you have every version of Dragon. Check your Darkshard DVD under Map Building Tools/Dragon... You have Dragon 1.0362 original with no mods. You have Dragon + Ryandor mod8,9,9+,10. You have my Dragon + Imod9+,10,11,12,13. Finally you have Dragon 1.0500 beta release (not 100% working 1.0362 is best), and Dragon2 (not 100% working 1.0362 is best). But you have them all :)
     
  20. Dian

    Dian Administrator

    Oh, I know I do :) Hackiem just mentioned having it if I wanted, I think he misunderstood the whole post and thread here, like I was looking for them or something.
     
  21. Carl Hamilton

    Carl Hamilton Super Contributor

    -
     
    Last edited: Mar 21, 2015
  22. Hackiem

    Hackiem Distinguished Member

    Is there a way to convert maps that were made back in "The old Days" to the new maps?
     
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  23. m309

    m309 Moderator Moderator

    Do you mean from the pre-ML size Fel/Tram to post-ML size?

    You can use the Map Copy functions of Fiddler to easily do so with .muls With Dragon I'm guessing you'd simply cut/paste .bmp versions from the old size onto the new size, and then generate them. Just make sure your color palettes are correct. Someone who knows Dragon better might be able to clarify or correct that though.
     
    • Agree Agree x 1
  24. Carl Hamilton

    Carl Hamilton Super Contributor

    Yes, there is a way. I have been using a program called "Map Extractor 1.6" it allows you to select your source map and what size (6144x4096), and then specify a destination map and what size (7168x4096), then you select "Copy Entire Map" and finally check the option "Copy Statics" then press the "START" button and wait a few minutes. It will read everything from the source Map and Statics and then create a new Map and Statics files with the new size selected and write everything into the new files. Everything will be in the exact same location as the original - just your dungeon space will now be larger giving more room to add new dungeons and areas. I'll post the "Map Extractor 1.6" here for anyone to download.
     

    Attached Files:

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  25. m309

    m309 Moderator Moderator

    Good call Carl, I always forget about that one too.
     
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