First Steps for a Map/Server?

Discussion in 'Map Work Discussion' started by merunes, Apr 12, 2015.

  1. merunes

    merunes Renowned Member

    First of all, since this is my first post, a big warm hello to the Community. Its very nice to see that UO is after all these Years still Alive.

    I want to create a Freeshard, nothing big just for me and some Friends, and want to make a Own map for that. since i have absolutely no clue about UO freeshards im in search of Help, so if anyone can direct me to some Basic Tutorials i would be very greatfull.

    Also i have some specific Questions:
    What Tool is "better" or rather what are the Pro/cons of Dragon and World generator 2 for mapping purposes.
    What "Expansions" are active in the "Basic" Play-UO engine?

    Thanks to anyone who can help me out

    P.S. i hope this Post is in the Right Forum if not please give me a redirect to the right place.
  2. Hank

    Hank Super Contributor

    Using a map generator is mostly personal choice. I use UOLandscaper because I know how to use it the best out of the programs. Other people will tell you Dragon or world gen because that is what they know how to use the best. There really is no "best" map generation program, yet.
    With the JustUO distro files, it would appear that high seas is the active expansion & that aos is enabled. (Scripts\Misc\CurrentExpansion.cs) Note that this does not mean that everything up to and including high seas has been scripted.

    After a map generation program you'll want to fix mistakes and fine tune the details. I recommend Centred+ or Centred. No reason to get into the differences between then but there is plenty of threads talking about how to install and run both of them.
  3. merunes

    merunes Renowned Member

    Thanks for the very quick answer Hank.
    well, i know that in general thers no better just diffrent. is there any Topic about the + and - of Landscaper, dragon or Worldgen?

    Are there no major diffrences?

    Sry if my Question here is stupid but, does that Mean High Seas + Age of Shadows are the only "Active" expansions with, not all of ther contend scripted or does that Mean all Expanions up to High seas are in "active" but not all of its contend is incorporated?
  4. Hank

    Hank Super Contributor

    I don't believe there is a in depth comparison between the world gen programs, I can only say that peoples responses will most likely be bias to the one they know how to use the best.

    Centred+ is Crentred but with a few updates and additions. Both work well and there are people who sware by one or the other. I use Centred+.
    Centred+ links:

    Centred links?:

    This one.
  5. merunes

    merunes Renowned Member

    Its hard, next to impossible, to find just a comparison but atleast i know now of Another Mapping Programm. do you by chance got a Tutorial and Download Link for UO Landscaper?
  6. Hank

    Hank Super Contributor

    I just posted this,. I need to contact one of the authors to get information from his old website that he took down.

    No tutorial, I had one planned out. A lot of people complain about the exe's not working. I can say for a fact that I can run all of the exes for their intended purpose. (windows 7)
  7. merunes

    merunes Renowned Member

    Well im rly greatfull for your Quick Help Hank, Thank you much :)
    i try out Landscaper now, already experimented with Dragon and World gen.

    Im Still open for any Help, Info, tip, or Tutorial i can get so if anyone has something to add please post it.
  8. merunes

    merunes Renowned Member

    After playing around with some Map Editors i started to make a rough draft of my map and came across more Questions:

    1. How does the Border of the Map interact, a invisible wall? Just blackness or does Water continue endlessly.
    2. How much of the "Borders" of my map should be left for "Water"
    3. How big is a place like City of Britain in "tiles" or to put it in a other there a Accurate picture of the OSI Map for "Size" comparisons?
    Last edited: Apr 12, 2015
  9. Hank

    Hank Super Contributor

    1. on the trammel/felluca map the water wraps around so if a person sails through the right side of the map they'll be put out onto the left side. The dungeon area is never seen unless a player is teleported to that area.
    2. It doesn't matter how much of the main portion of the map is water, it could be anything you want it to be. Most people don't have land on the borders however, personal choice I presume.
    3. tools like UOAutoMap can give you a tile by tile representation of the map. The guard region may give you an idea of the size. May take a little math but shouldn't be hard to calculate.

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