Publish 3 was posted today. This was a major publish and it will require a recompile of your core. Due to the removal of the Food Effects and Slayer Title System, you may get some errors and a request by your server to delete some items. I apologize for any inconvenience with this, but the systems were removed due to some instabilities and the fact that they are not consistent with the goal of staying true to EA servers. You can always add those systems back in if you wish. The most noticeable change will be the removal of the OpenUO dependency of the core. OpenUO support has been moved out of the core and into the post compile scripts. The main reason this was done is to remove the need for the server to know the location of your client files PRIOR to compile. With the modification, we can still have the use of the OpenUO library. However, we can now release a pre-compiled version of JustUO, allowing for users who don't know how to compile the core or want a more hassle free version of JustUO. The source files will remain available to everyone, but now we can have releases that don't require the user to compile the core themselves. In addition, the JustUOStartup.exe Configuration Tool has been extended to allow other options to be selected and stored in the startup.xml. Again, this is designed for users who want to make simple changes to their shard without having to be a programmer. We will continue to extend this functionality in the future, but for now you can set the following: Shard Name Client Files Location Save Frequency Skillcap Statcap Vet Rewards Time Pet Bonding Time House Decay Time After selecting those options, the tool will start your server. If you are working from source files instead of the release, you will want to compile the core BEFORE running the Startup tool (you can use the Compile.Win.bat file which will automatically run the startup tool after compiling your core). We recommend that even advanced users utilize the startup tool as it allows for quick changes in the generated xml file without having to alter the files themselves (makes it easier for merging later). I will update the tutorials later, but I'm exhausted for now. Thanks again for finding bugs and moving the emulator and the community ever forward!