Total Wipe of Facet?

Discussion in 'Map Work Discussion' started by Cass_Winterhaven, Feb 4, 2015.

  1. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    Is there a command that Admin can use to wipe a facet to bare-bones? I understand that its not wise to unfreeze a whole map as it may freeze one's computer up... is that true?

    I want to unfreeze and wipe one facet at a time to remove all buildings and clear it to just land tiles? Do I use
    [unfeezemap ? little unsure,

    thanks,
    Cass
     
  2. Dian

    Dian Administrator

    [ClearFacet will wipe the facet you are on.

    What you want to do though, is tricky. You need to consider the water shores, and other things of that nature that you seriously do not want to replace. The water shores are made up of static items too, and if you [UnFreeze the map and wipe, every water shore will be gone along with buildings.. Lava edges too, and more.

    You really would need to do this carefully. UnFreeze the map, and just take some time wandering the map, wiping areas carefully. It will take some time, but certainly less time than recreating just one water shore area. trust me.
     
  3. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    LOL, ya been there done that!! thanks for the advice
     
  4. Talshani

    Talshani Administrator Staff Member World Builder

    We have a dev shard that I do all of my deco work on. The whole map is always unfrozen and I have no problem at all moving around. And to add to what Dian said you can just go and wipe a whole town very easily. I guess it all depends on your computer. But you shouldn't have any trouble :) If you do let me know and I can log on and help you wipe stuff :)
     
  5. Ravenwolfe

    Ravenwolfe Administrator Staff Member JustUO Developer

    I'm no map builder, but you should be able to unfreeze and then selectively delete things by type. Something like:

    [facet delete where (insert static or type here)
     
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  6. Tukaram

    Tukaram Super Contributor

    I have had enough problems doing water tile edging in my yard/house... I could not do a whole shoreline without going crazy!
     
  7. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    So, I was trying to Wipe TerMur , My patcher wouldn't update when I unfroze the whole map, so Im doing chunks of areas instead. I believe I will Leave Tram as it is, with all building redecorated and beautiful hues I chose for the Buildings and floors. I have also revamped some of the building making them small or bigger. I just want to change up Felucca and the rest of the areas. Have tons of Ideas for areas and quests so things are not so boring looking. Hate the same old areas that look so drab!
     
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  8. Talshani

    Talshani Administrator Staff Member World Builder

    That is why we started our own map :) Made it like we wanted it
     
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  9. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    how hard is it to do that, make your own map? I was thinking about but not sure if Im smart enough to do it
     
  10. m309

    m309 Moderator Moderator

    It's not hard at all Cass, its just EXTREMELY time intensive. The more detail, realism and customization you add, the more time it takes. If you just want some landmasses that nobody else has for the sake of having a custom map, you can create something in a weekend.

    If you'd like something custom, but also pretty much ready to go out of the box aside from code and spawning - I suggest you check out DarkShard.

    If you need help with any of the process, feel free to ask myself, Dian, Talshani, Carl Hamilton, or Hank. We've all had pretty extensive mapbuilding experience. As have a ton of other folks I'm sure, I just don't know who they are because they aren't as vocal about it.
     
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  11. Dian

    Dian Administrator

    Its like.. this hard!

    |____________________|
     
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  12. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    I bought a map package from The Dark Shard.. It gave me dragon,dragon Mod9+and Dragonsp as well as the greyhawk.bmp. Now could someone take the time on how to set it up and use in in terms I can grasp!:Nailbiting:
     
  13. Talshani

    Talshani Administrator Staff Member World Builder

  14. Talshani

    Talshani Administrator Staff Member World Builder

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  15. Dian

    Dian Administrator

    Can you explain what you are wanting to do when you say set it up and use it? Are you wanting to edit/modify the actual painted image and generate a new map, or are you wanting to just get the generated map MUL or UOP installed and setup to your shard?
     
  16. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    The map is already created I purchased it.. but its a bmp and these were the directions I found..

    Once you run this map through Dragon 1.0362 and get the Map0.MUL, Staidx0.MUL and Statics0.MUL files. Those 3 files will then need to be copied over into the folder where you installed the UO client. You will then be ready to create your own locations, structures, cave and dungeon entrances that will be needed to fully complete this world to make it ready for playing. Finally you will then have to go into the game as an Admin or GM and add in doors, signs, teleporters, and other decor throughout the entire world as you see fit. Lastly you will need to add spawners for all the animal, creatures and npc's throughout the world. Once you have completed all that, your world will be ready for players to login and begin the adventure.
    The purchase of this basic replacement map includes the BMP Image file, MapExtract, Dragon 1.0362, and the IMod9 ...

    it doesn't tell me how to configure dragon to do what I need it to do, nor do I have an explanation of what does what? lol

    Yes Dian, I want to use the map he created and add it to my shard for new land to use
     
  17. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    I took the easier way out! lol :Shamefullyembarrased:
     
  18. Dian

    Dian Administrator

    Carl Hamilton should be able to confirm this.. BUT..

    If that is the dragon version suggested to use, use that version.

    1. Run Dragon.EXE and use the browse to locate that map image file, and the location you want the Map0.mul to be created.
    2. Run DragonSP.EXE and enter the location you want the Statics0.MUL and Staidx0.mul to be generated. Highlight all the available static listings in the box..
    It will prompt to cear statics, select YES.
     
  19. Dian

    Dian Administrator

    Did it come with the MUL files?
     
  20. Dian

    Dian Administrator

    Carl may have a map that is also generated to the current full size as well.. but I can not be certain of this. It will still work, but you will need to set your MapDefinitions.cs file, to have the map0 (felucca) Map to the size of 6144 x 4096, rather than the 7168 x 4096 to have the server read properly.
     
  21. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    no I believe that's what part of the directions are referring to .. "Once you run this map through Dragon 1.0362 and get the Map0.MUL, Staidx0.MUL and Statics0.MUL files. Those 3 files will then need to be copied over into the folder where you installed the UO client."
     
  22. Dian

    Dian Administrator

    If you need help, PM me and I can give you my skype info.
     
  23. Cass_Winterhaven

    Cass_Winterhaven Illustrious Member Gold Star Member

    I have Team Viewer can you use that to remote connect and get me started?
     
  24. Talshani

    Talshani Administrator Staff Member World Builder

    Has to be changed every time you make a change. That is why we have a dev shard. So I can do updates every couple months or players would have to repatch the files every time we saved what was done.
     
  25. Carl Hamilton

    Carl Hamilton Super Contributor

    Using Dragon 1.0362

    Generating the "MAP0.MUL" file from your "Worldmap.BMP" image file.

    1. Extract "Dragon_10362_Imod9+.rar" file to your hard drive. It will create a folder called Dragon_Mod9+ and place all of the files in that folder for you. Dragon is already configured and ready to be used.
    2. Create a new folder called "Statics" within the "Dragon_Mod9+" folder.
    3. Go into your "Ultima Online" folder and copy these 2 files "Staidx0.mul" and "Statics0.mul" into your "Dragon_Mod9+/Statics" folder.
    4. Go into your Dragon_Mod9+" folder and run the "Dragon.exe" file located there. Wait the 15 second countdown and then click on the OK button when it becomes enabled.
    5. Under the "Input" section click on the " ... " button next to the BMP File option, navigate to the location where your WorldMap.BMP file is located and select the .BMP file.
    6. Ignore the "Fix File" option, it does not need to be used. Just leave blank.
    7. Under the "Output" section click on the " ... " button next to the Map File option, navigate to the "Dragon_Mod9+/Statics" folder, then under the File name box type in "Map0.mul" then click the "SAVE" button.
    8. Click the "Config" button and make sure "Remove Static Files" is checked, and "Sphere Statics" option is selected then click the OK button. Now click the "START" button located at the bottom right of the program screen and wait while the "Map0.mul" file is generated from your WorldMap.BMP file.

    Once the "Dragon.exe" file has completed building the MAP0.MUL file it will tell you, and you can then EXIT the program. Your MAP0.MUL file will now be located in your "Dragon_Mod9+/Statics" folder.

    Generating the "STAIDX0.MUL" & "STATICS0.MUL" files needed for your new "MAP0.MUL" that was just generated.

    1. Go into your "Dragon_Mod9+" folder and run the "Dragonsp.exe" file located there, and wait for the program screen to come up.
    2. Under the "Files" section click on the " ... " button next to the Staidx0 option, navigate to the "Dragon_Mod9+/Statics" folder and select the "Staidx0.mul" that is in that folder already, then click the "OPEN" button.
    3. Under the "Files" section click on the " ... " button next to the Statics0 option, navigate to the "Dragon_Mod9+/Statics" folder and select the "Statics0.mul" that is in that folder already, then click the "OPEN" button.
    4. There should be a bunch of .SCP files listed in the Textbox on the left hand side of the screen. Click on the "All" button and all of the .SCP files will be selected.
    5. Finally now click the "START" button located at the bottom right of the program screen and wait while the .SCP files are loaded.
    6. You will be asked if you want to "Clear the Statics files?", click the "YES" button and wait for the "STAIDX0.MUL" and "STATICS0.MUL" files to be cleared and re-generated with all of the static objects for your "MAP0.MUL"

    Once the "Dragonsp.exe" file has completed building the STAIDX0.MUL and STATICS0.MUL files it will tell you, and you can then EXIT the program.

    Now under your "Dragon_Mod9+/Statics" folder you will have the 3 MUL files you need "MAP0.MUL", "STAIDX0.MUL" and "STATICS0.MUL".

    Moving your new files into your "Ultima Online" game folder.

    1. The first thing you will now want to do is backup the original game files before you replace them with your new custom files.
    2. Under your "Ultima Online" folder, create a "Backup Org Files" folder, and then move the original MAP0.MUL, STAIDX0.MUL and STATICS0.MUL into your new "Backup Org Files" folder.
    3. Go into your "Dragon_Mod9+/Statics" folder and copy the "Map0.MUL", "Staidx0.MUL" and "Statics0.MUL" files into your your "Ultima Online" game folder.

    If you moved the originals then your new custom ones will simply copy over. If you only copied the originals into the backup folder then you will be asked if you wish to overwrite the existing files, simply answer YES to overwrite.

    Last steps, the newer versions of the Ultima Online clients have the following files.

    Map0x.mul
    Staidx0x.mul
    Statics0x.mul

    1. You will need to move those files over into your "Backup Org Files" folder.
    2. You will then need to make a copy your new "Map0.MUL" and call it "Map0x.mul" and place it into your "Ultima Online" game folder.
    3. You will then need to make a copy your new "Staidx0.MUL" and call it "Staidx0x.mul" and place it into your "Ultima Online" game folder.
    4. You will then need to make a copy your new "Statics0.MUL" and call it "Statics0x.mul" and place it into your "Ultima Online" game folder.

    Lastly go into your "RunUO/Scripts/Misc" folder and open the file called "MapDefinitions.cs" using Notepad, and look for this section;

    RegisterMap( 0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules );
    RegisterMap( 1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules );
    RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules );
    RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules );
    RegisterMap( 4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules );
    RegisterMap( 5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.TrammelRules );

    If you are only changing the "Map0.MUL" map with your new custom map, then you will only need to change the "Felucca" line to the following;

    RegisterMap( 0, 0, 0, 6144, 4096, 4, "Felucca", MapRules.FeluccaRules );

    5. Save the changes to the "MapDefinitions.cs" in notepad and exit.

    You are now finished and have just changed the "Felucca" Map0 facet with your new Custom World files. Now when you go into the game client you will be on your custom map rather than the default original game map.

    Replacing the "Trammel" Map1 with your custom map.

    If you want to change the "Trammel" map to be your new custom map as well, then you will need to do the following.

    1. The first thing you will now want to do is backup the original game files before you replace them with your new custom files.
    2. Under your "Ultima Online" folder, move the original MAP1.MUL, STAIDX1.MUL and STATICS1.MUL into your new "Backup Org Files" folder.
    3. Go into your "Dragon_Mod9+/Statics" folder and copy the "Map0.MUL", "Staidx0.MUL" and "Statics0.MUL" files and rename them to "Map1.MUL", "Staidx1.MUL" and "Statics1.MUL", then move them into your "Ultima Online" game folder.

    Last steps, the newer versions of the Ultima Online clients have the following files.

    Map1x.mul
    Staidx1x.mul
    Statics1x.mul

    1. You will need to move those files over into your "Backup Org Files" folder.
    2. You will then need to make a copy your new "Map1.MUL" and call it "Map1x.mul" and place it into your "Ultima Online" game folder.
    3. You will then need to make a copy your new "Staidx1.MUL" and call it "Staidx1x.mul" and place it into your "Ultima Online" game folder.
    4. You will then need to make a copy your new "Statics1.MUL" and call it "Statics1x.mul" and place it into your "Ultima Online" game folder.

    Lastly go into your "RunUO/Scripts/Misc" folder and open the file called "MapDefinitions.cs" using Notepad, and look for this section;

    RegisterMap( 0, 0, 0, 6144, 4096, 4, "Felucca", MapRules.FeluccaRules );
    RegisterMap( 1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules );
    RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules );
    RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules );
    RegisterMap( 4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules );
    RegisterMap( 5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.TrammelRules );

    Change the "Trammel" line to the following;

    RegisterMap( 1, 1, 1, 6144, 4096, 0, "Trammel", MapRules.TrammelRules );

    5. Save the changes to the "MapDefinitions.cs" in notepad and exit.

    You are now finished and have just changed the "Trammel" Map1 facet with your new Custom World files. Now when you go into the game client and teleport to the Trammel facet you will be on your custom map rather than the default original game map.

    I hope this helps!
    Regards,
    Carl
    www.darkshard.net
     
    Last edited: Feb 7, 2015
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